A Very General Gear Guide for All Wizards (Levels 1-170)
Hello, fellow wizards! KJ here with my first guide: it’s all about the gear you’ll find throughout your Spiral journey and what you should use, when!
So, without further ado!~
Level 1-29: Bazaar Gear
When you’re just starting out, the bazaar is the way to go. Things might seem expensive with gold here at first, especially if you have nothing much to sell in return, but it’s at this point in the game when you should be upgrading your things every 5 levels or so. Stats like power pip chance and health/mana matter a bit more at early stages, and you can also pursue athames, rings, and amulets with sockets for tear- and square-shaped jewels if you’re using any spells that require an Archmastery rating (such as spells gained through Spellements). Once you hit level 20 or so, you can get a wand that’ll give you an additional pip to start with each combat, too! Which leads me to…
Level 30-56: Mount Olympus- Zeus gear set + Sky Iron Hasta
The Zeus gear from Mount Olympus will be your first challenge of farming, but the payoff will be well worth it, and you’ll almost always find people waiting by the sigil for this one. It’s not a particularly difficult dungeon, but it can be long and somewhat tedious if it’s your first time through. The Senator’s gear that can drop from the various fights in Mount Olympus can be a decent enough placeholder, but the Zeus gear is what you should strive for, as it’ll last you almost another 30 levels depending on how you play. But, that’s nothing compared to the crown jewel of this dungeon: the Sky Iron Hasta! Argued by many to be the best wand in the game for the level you get it at, the Hasta will reign supreme as a wand for a long time to come in your wizard journey. Athames, rings, amulets, and decks can still be purchased from the Bazaar at this point, keeping item cards, power pip chance, and other stats in mind. This gear set as a whole will last you through the end of Arc 1!
Level 56-99: Waterworks or Wintertusk?
At this point in the game, you have a couple of options. You could go farming for the Waterworks gear at level 60, or you could craft the comparable Wintertusk gear starting at level 56 (requires the Grandmaster Artisan crafting badge and access to Sudrilund so you can purchase the recipe from Carax Strongthread). Picking and choosing pieces between these two sets is up to what kind of stats you’d like; Waterworks gear tends to give more overall damage, but the Wintertusk gear gives item cards (blades, traps, and globals) that can boost your damage output too. As far as wands go, the Sky Iron Hasta from Mount Olympus is still your best friend. Rings, athames, and amulets can be changed out along your way to level 100, depending on what you have access to; the Bazaar will still have some good options. I’ll also give a shoutout to the Alpha and Omega Ring and the Blade of the Felled Titan, farmed from the secret bosses of Olympus and Tartarus, respectively; you’ll be able to equip them at level 90 and they’re not too much of a pain to get, but keep in mind that you’ll probably be getting a significant upgrade very soon, which brings me to…
Level 100+: The Darkmoor Grind Begins
Provided you’re finished with the storyline of Azteca at this point, your next farming challenge will be the dungeons of Castle Darkmoor. The general consensus is that Darkmoor Graveyard (the final dungeon of the three) drops the good stuff. I won’t get into too many specifics here because Darkmoor could honestly be its own guide, but the gear you get here will last you a good amount of time, and now would be when you switch out the Sky Iron Hasta for the tier-one Darkmoor staff for some good pierce (or you could farm the armaments from the Tree Root fight in Khrysalis for less pierce but more damage overall, dependent on your preference).
Honorable Mention for Level 130+: The Catacombs, and Crafting the Dragoon Gear
I wouldn’t say this is a required step per se, given how much content has been added to the game post-Catacombs at this point, but this gear set is worth mentioning because it’s a slight upgrade to some of the Darkmoor gear, especially with the set bonuses and item cards it can provide. However, it is by no means a necessity, and you won’t find as many people farming for this because you actually have to craft this stuff, and the drop rate for the reagents to do that with is low enough that farming the difficult dungeons for them isn’t really worth the trouble anymore. But, to each their own!
Another Honorable Mention, Level 150+: Merciless Gear in Lemuria
Don’t get me wrong here– I think the Merciless gear is good, and a very decent step up from Darkmoor. But there’s just too much going against it to justify farming all of its pieces; the drop rates for them are abysmal, and it gets easily outclassed just 10 levels later. It’s around this level that the game gets difficult to solo, and still using lower-level gear without much option for an upgrade is a huge reason as to why. But hang in there, because the next actual upgrade is well on its way, with…
Level 160+: Aeon Gear in Novus
If you’ve done no farming for gear since Darkmoor, this gear will help you immensely. You can get it by farming the final fight of Novus, which isn’t particularly difficult, just tedious more than anything. This is also one of the first gear sets to feature slots for pins, which act like jewels but on clothing pieces instead! No matter what gear you have going into Novus, you’re likely going to want an upgrade by the time you leave. The Aeon gear is that upgrade, and it will serve you well until…
Level 170+, Mix and Match: Dream Reaver, Plot Armor, Selenopolis and More
Welcome to max level! Once you’re finished with questing, you’ll have access to a lot of new possibilities. For the purposes of this guide, we’ll be focusing on general PvE options (that is to say, no guild/raid gear).
The Dream Reaver gear set from Wallaru’s aptly-named Nightmare dungeon is what the game considers to be an upgrade from the Aeon set, but the Plot Armor robe from the Forbidden Library housing gauntlet is good enough to be a contender for the best robe in the game at 170, offering a little more universal resist and overall damage than the Reaver robe does, as well as a different item card. It’s really a matter of preference, though, with diminishing returns on the damage stat after somewhere around 230%. Pierce is much more of a factor in the later worlds, so you’re going to want to portion your circle sockets between percentage-damage jewels and 6% pierce jewels for your school (or the jewels for your weaving, if you’re doing that). The Avatar’s gear from Selenopolis features the exact same stats as the Dream Reaver gear, but it offers different item cards, so feel free to mix and match gear pieces with what setup you have!
That’s all I’ve got for now. Thanks for reading, and I hope this helps someone out there! KJ out 🙂